Search results for "Repeated game"

showing 10 items of 24 documents

Density Flow in Dynamical Networks via Mean-Field Games

2016

Current distributed routing control algorithms for dynamic networks model networks using the time evolution of density at network edges, while the routing control algorithm ensures edge density to converge to a Wardrop equilibrium, which was characterized by an equal traffic density on all used paths. We rearrange the density model to recast the problem within the framework of mean-field games. In doing that, we illustrate an extended state-space solution approach and we study the stochastic case where the density evolution is driven by a Brownian motion. Further, we investigate the case where the density evolution is perturbed by a bounded adversarial disturbance. For both the stochastic a…

0209 industrial biotechnologyDensity flowMathematical optimizationMarkov process02 engineering and technology01 natural sciencessymbols.namesake020901 industrial engineering & automationSettore ING-INF/04 - AutomaticaRobustness (computer science)Applied mathematics0101 mathematicsElectrical and Electronic EngineeringBrownian motionMathematics010102 general mathematicsControl engineering decentralized control intelligent transportation systems traffic controlTime evolutionComputer Science ApplicationsMean field theoryControl and Systems EngineeringBounded functionRepeated gamesymbolsSettore MAT/09 - Ricerca OperativaIEEE Transactions on Automatic Control
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Adaptation, coordination, and local interactions via distributed approachability

2017

This paper investigates the relation between cooperation, competition, and local interactions in large distributed multi-agent\ud systems. The main contribution is the game-theoretic problem formulation and solution approach based on the new framework\ud of distributed approachability, and the study of the convergence properties of the resulting game model. Approachability\ud theory is the theory of two-player repeated games with vector payoffs, and distributed approachability is here presented for\ud the first time as an extension to the case where we have a team of agents cooperating against a team of adversaries under local\ud information and interaction structure. The game model turns i…

0209 industrial biotechnologyMarkov process02 engineering and technologyApproachability01 natural sciencesTerm (time)Repeated gamesApproachabilityDifferential gamesRobust controlNetwork flow010104 statistics & probabilityNonlinear systemsymbols.namesake020901 industrial engineering & automationSettore ING-INF/04 - AutomaticaDifferential inclusionControl and Systems EngineeringConvergence (routing)symbolsRepeated gameTopological graph theorySettore MAT/09 - Ricerca Operativa0101 mathematicsElectrical and Electronic EngineeringMathematical economicsMathematicsAutomatica
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Strategic Thinking under social influence: Scalability, stability and robustness of allocations

2016

This paper studies the strategic behavior of a large number of game designers and studies the scalability, stability and robustness of their allocations in a large number of homogeneous coalitional games with transferable utilities (TU). For each TU game, the characteristic function is a continuous-time stochastic process. In each game, a game designer allocates revenues based on the extra reward that a coalition has received up to the current time and the extra reward that the same coalition has received in the other games. The approach is based on the theory of mean-field games with heterogeneous groups in a multi-population regime.

0209 industrial biotechnologyNon-cooperative gameGame mechanicsSequential gameComputer scienceComputingMilieux_PERSONALCOMPUTINGGeneral EngineeringCombinatorial game theory02 engineering and technology01 natural sciencesOptimal control010101 applied mathematicsMicroeconomicsDifferential game020901 industrial engineering & automationMean-field gameRepeated gameSimultaneous gameMean-field games; Coalitional game theory; Differential games; Optimal controlCoalitional game theorySettore MAT/09 - Ricerca Operativa0101 mathematicsVideo game designGame theoryMathematical economics
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Robust Allocation Rules in Dynamical Cooperative TU Games

2011

Robust dynamic coalitional TU games are repeated TU games where the values of the coalitions are unknown but bounded variables. We set up the game supposing that the Game Designer uses a vague measure of the extra reward that each coalition has received up to the current time to re-adjust the allocations among the players. As main result, we provide a constructive method for designing allocation rules that converge to the core of the average game. Both the set up and the solution approach also provide an insight on commonalities between coalitional games and stability theory.

Bondareva–Shapley theoremgame theoryMathematical optimizationSequential gameComputer scienceComputingMilieux_PERSONALCOMPUTINGCombinatorial game theoryTheoryofComputation_GENERALConstructiveBounded functionRepeated gameVideo game designGame theoryMathematical economics
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Codification schemes and finite automata

2000

This paper is a note on how Information Theory and Codification Theory are helpful in the computational design both of communication protocols and strategy sets in the framework of finitely repeated games played by boundedly rational agents. More precisely, we show the usefulness of both theories to improve the existing automata bounds of Neyman¿s (1998) work on finitely repeated games played by finite automata.

Complexity codification repeated games finite automataTheoretical computer scienceFinite-state machineSociology and Political Sciencejel:C72jel:C73ComputingMilieux_PERSONALCOMPUTINGGeneral Social SciencesRational agentInformation theoryAutomatonRepeated gameAutomata theoryQuantum finite automataStatistics Probability and UncertaintyCommunications protocolGeneral PsychologyMathematicsMathematical Social Sciences
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A saturated strategy robustly ensures stability of the cooperative equilibrium for Prisoner's dilemma

2016

We study diffusion of cooperation in a two-population game in continuous time. At each instant, the game involves two random individuals, one from each population. The game has the structure of a Prisoner's dilemma where each player can choose either to cooperate (c) or to defect (d), and is reframed within the field of approachability in two-player repeated game with vector payoffs. We turn the game into a dynamical system, which is positive, and propose a saturated strategy that ensures local asymptotic stability of the equilibrium (c, c) for any possible choice of the payoff matrix. We show that there exists a rectangle, in the space of payoffs, which is positively invariant for the syst…

Computer Science::Computer Science and Game Theory0209 industrial biotechnologyControl and OptimizationSymmetric gameNormal-form gameStochastic gameSymmetric equilibrium02 engineering and technologyPrisoner's dilemma01 natural sciences010104 statistics & probability020901 industrial engineering & automationStrategySettore ING-INF/04 - AutomaticaArtificial IntelligenceRepeated gameDecision Sciences (miscellaneous)Simultaneous gameSettore MAT/09 - Ricerca Operativa0101 mathematicsMathematical economicsGames Sociology Statistics Trajectory Asymptotic stability Jacobian matricesArtificial Intelligence; Decision Sciences (miscellaneous); Control and OptimizationMathematics2016 IEEE 55th Conference on Decision and Control (CDC)
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Consensus in opinion dynamics as a repeated game

2018

Abstract We study an n -agent averaging process with dynamics subject to controls and adversarial disturbances. The model arises in multi-population opinion dynamics with macroscopic and microscopic intertwined dynamics. The averaging process describes the influence from neighbouring populations, whereas the input term indicates how the distribution of opinions in the population changes as a result of dynamical evolutions at a microscopic level (individuals’ changing opinions). The input term is obtained as the vector payoff of a two player repeated game. We study conditions under which the agents achieve robust consensus to some predefined target set. Such conditions build upon the approac…

Computer Science::Computer Science and Game Theory0209 industrial biotechnologyeducation.field_of_studyComputer scienceStochastic gamePopulation02 engineering and technologyApproachability01 natural sciences010305 fluids & plasmasTerm (time)020901 industrial engineering & automationControl and Systems EngineeringDynamics (music)0103 physical sciencesRepeated gameElectrical and Electronic EngineeringSet (psychology)educationMathematical economicsGame theoryAutomatica
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On the Coincidence of the Feedback Nash and Stackelberg Equilibria in Economic Applications of Differential Games

2002

In this paper the scope of the applicability of the Stackelberg equilibrium concept in differential games is investigated. Firstly, conditions for obtaining the coincidence between the Stackelberg and Nash equilibria are defined in terms of the instantaneous pay-off function and the state equation of the game. Secondly, it is showed that for a class of differential games with state-interdependence both equilibria are identical independently of the player being the leader of the game. A survey of different economic models shows that this coincidence is going to occur for a good number of economic applications of differential games. This result appears because of the continuous-time setting i…

Computer Science::Computer Science and Game TheoryCorrelated equilibriumMathematical optimizationjel:D62Differential Games; Stationary Feedback Nash Equilibrium; Stationary Feedback Stackelberg Equilibrium; Coincidence.ComputingMilieux_PERSONALCOMPUTINGjel:C73Trembling hand perfect equilibriumjel:H41Differential games stationary feedback Nash equilibrium stationary feedback Stackelberg equilibrium.symbols.namesakeEquilibrium selectionNash equilibriumBest responsejel:Q20jel:Q30Repeated gameEconomicsStackelberg competitionsymbolsEpsilon-equilibriumMathematical economicsSSRN Electronic Journal
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REPEATED GAMES WITH PROBABILISTIC HORIZON

2005

Repeated games with probabilistic horizon are defined as those games where players have a common probability structure over the length of the game's repetition, T. In particular, for each t, they assign a probability pt to the event that "the game ends in period t". In this framework we analyze Generalized Prisoners' Dilemma games in both finite stage and differentiable stage games. Our construction shows that it is possible to reach cooperative equilibria under some conditions on the distribution of the discrete random variable T even if the expected length of the game is finite. More precisely, we completely characterize the existence of sub-game perfect cooperative equilibria in finite s…

Computer Science::Computer Science and Game TheorySociology and Political ScienceSequential gameProbabilistic logicComputingMilieux_PERSONALCOMPUTINGGeneral Social SciencesPrisoner's dilemmaConvergence (routing)Repeated gameApplied mathematicsrepeated games probabilistic horizon cooperationDifferentiable functionStatistics Probability and UncertaintyMathematical economicsRandom variableGeneral PsychologyMathematicsEvent (probability theory)
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Advantage of Quantum Strategies in Random Symmetric XOR Games

2013

Non-local games are known as a simple but useful model which is widely used for displaying nonlocal properties of quantum mechanics. In this paper we concentrate on a simple subset of non-local games: multiplayer XOR games with 1-bit inputs and 1-bit outputs which are symmetric w.r.t. permutations of players.

Computer Science::Computer Science and Game TheoryTheoretical computer scienceSequential gameQuantum pseudo-telepathySimple (abstract algebra)Symmetric gameComputingMilieux_PERSONALCOMPUTINGCombinatorial game theoryRepeated gameTheoryofComputation_GENERALScreening gameQuantumMathematics
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